Asmodee – Asmodee USA

ORBIT

ORBIT - Main image
$33.99 $49.99 In stock

Category: Allplay

Come one, come all to the Silo System, the beating heart of our galaxy, for the race of the decade! We've recruited the best tourists in all the cosmos: travel-hardened explorers who will compete in the ultimate contest. These pilots must race to visit all the planets in the Silo System, surfing upon orbital paths, teleporting between hyper jump portals, and beaming through hyperspace. Enjoy your dream vacation on one of our luxurious planets or lavish space stations as you witness the ultimate interstellar marathon. All the eyes of the galaxy will be watching this decennial event celebrating the unification of our systems under Silo Supremacy. 

ORBIT (Orbital Race Between Interstellar Tourists) is a 24th century tactical space race with simple turns, yet challenging possibilities. Players compete to visit all planets of the system, then return to their starting planet first.
On your turn, you play a card, activate its actions in any order, then draw back up to your hand size. Cards allow you to do a combination of things: move your ship, collect energy for bonus movement, advance planets along their orbit, or even reverse the orbital direction of a planet. 

  • Race to visit all the planets in the Silo System before your rivals.
  • Play cards to navigate your ship and move planets along their orbits. Planets can carry your ship long distances!
  • Upgrade your ship along the way at space stations and planets.
  • Explore two unique game maps and two extra modes — partnership and dual ship modes.

Contents: 

  • Double-sided game board,
  • Rulebook
  • 4 player boards 
  • 9 planet discs
  • 4 spacship miniatures
  • 56 cards
  • 20 cubes
  • Cloth bag
  • 68 punchboard tokens.

Customer Reviews (5.0 / 5 · 5 reviews)

Miles A. ★★★★★

The Silo System really comes alive during the race—it feels like you're actually navigating a bustling space station. My family loved how the tourists’ special abilities changed our strategies each round.

Eli ★★★★★

The little explorer meeples are chunky enough to grab without fumbling, which matters once the race gets chaotic. Played three rounds back to back and the scoring never felt samey. Genuinely fun race game.

George ★★★★★

The explorer meeples have just enough asymmetry that you can tell them apart without squinting at the board. Our first race ran long because everyone kept arguing over the Silo System rules, but the second playthrough clicked and we finished in about forty minutes.