Asmodee – Asmodee USA

Papyria

Papyria - Main image
$39.59 $59.99 In stock

Category: Capstone Games

In Papyria, you'll guide an emerging civilization in 1500 BC Mesopotamia. Send wanderers and ships to expand territory, build temples, cities, and mines, and develop inventions along the banks of the Tigris and Euphrates rivers. As your civilization grows, you'll earn points through multiple paths, but limited knowledge restricts how much you can gain at once - so you must balance exploration, growth, and wisdom to achieve lasting glory. Combining tile-laying, resource management, set collection, and engine building, Papyria offers a satisfying blend of mechanics. The invention of writing expanded humanity's imagination, and Papyria captures that pivotal moment in a refreshing strategic experience.

Contents:

Game board (3 pieces), 4 Player bases, 5 Player Aids, 20 Key Tiles, 16 Starting landscape tiles, 42 Landscape tiles, 4 Settlement tiles, 24 Setup tiles, 20 End-of-Game tiles, 50 Scoring tiles, 63 Multiplier tiles, 4 Stand pieces (to construct 2 stands), 32 Coat of arms (1 each of 4 colors + 28 gray), 8 Knowledge markers (1 each of 4 colors + 4 gray), 4 Priests (1 each of 4 colors), 8 Ships (2 each of 4 colors), 8 Wanderers (2 each of 4 colors), 19 Mines, 12 Temples, 12 Cities, 60 Lapis, 60 Papyri


Customer Reviews (4.7 / 5 · 3 reviews)

John ★★★★★

Sending wanderers and ships across the Tigris to grab territory before my opponent does is genuinely tense, and chaining inventions off my river cities feels rewarding every time. The 1500 BC Mesopotamia setting actually comes through in the map, not just the box art. Played three games the first ni

Thomas ★★★★★

The wanderer and ship expansion system really makes you feel like you're exploring ancient Mesopotamia, and building temples alongside mines adds a nice strategic layer.

Ryan J. ★★★★☆

The temple and city building gives you a nice sense of actually growing something along the river, and the invention track kept me thinking a few turns ahead. My only gripe is that the first game ran long while we kept checking the rules, but by round two it clicked and we were hooked.